Rigorous Evaluation of Microarchitectural Side-Channels with Statistical Model Checking
arxiv.orgΒ·1h
πŸ“±Bytecode Design
A Primer on Memory Consistency and Cache Coherence, Second Edition
link.springer.comΒ·12hΒ·
Discuss: r/programming
🧠Memory Models
Fun with HyperLogLog and SIMD
vaktibabat.github.ioΒ·1dΒ·
πŸ”’Bit Manipulation
Google Chrome RCE (No Sandbox) via CanonicalEquality:EqualValueType()
ssd-disclosure.comΒ·10hΒ·
Discuss: Hacker News
πŸ›‘οΈStack Safety
Property-based testing of batch-invariant operations
mmaaz.caΒ·7hΒ·
Discuss: Hacker News
🎲Property Testing
An Overview of Modern Memory Management Architectures in LLM Agents
vinithavn.medium.comΒ·16hΒ·
Discuss: Hacker News
πŸ’¬Smalltalk VMs
Here's Why RAM Should Be Your Priority When Buying a Laptop
howtogeek.comΒ·7h
🧠Memory Hierarchy
smartgo: I wish for a Go-like language with Rust-like pointers
iio.ieΒ·3h
πŸ”’Rust Borrowing
Highly concurrent in-memory counter in GoLang
engineering.grab.comΒ·5h
🧠Memory Models
Automated Verification of Code Logic & Security Vulnerabilities via Hyperdimensional Semantic Analysis
dev.toΒ·1hΒ·
Discuss: DEV
🌳Pattern Match Compilation
Souvenir
deprogrammaticaipsum.comΒ·2h
πŸ”—Weak References
[NodeBook] Memory Fragmentation and Buffer Coding Challenges
thenodebook.comΒ·2dΒ·
Discuss: r/node
🏟️Arena Allocation
A gentle introduction to GEMM using MMA tensor cores
am17an.bearblog.devΒ·3dΒ·
Discuss: Hacker News
πŸ’ΎRegister Pressure
My custom two realtime concurrency primitives
blog.inkreas.ingΒ·1dΒ·
Discuss: r/rust
πŸ”—Concurrency Primitives
Ask HN: Systems Development Path
news.ycombinator.comΒ·1dΒ·
Discuss: Hacker News
πŸ¦€MIR Optimization
Myth Busters: Is Rust a Slam Dunk?
infoq.comΒ·1dΒ·
Discuss: Hacker News
πŸš‚Cranelift IR
Simple LLM VRAM calculator for model inference
bestgpusforai.comΒ·2dΒ·
Discuss: Hacker News
πŸ—ΊοΈRegion Inference
Sharing is Caring: Arbitrary Code Execution for Breakfast
trebledj.meΒ·3d
πŸͺ†Embedded DSLs
Python PEP 636 – Structural Pattern Matching: Tutorial
peps.python.orgΒ·19hΒ·
Discuss: Hacker News
πŸ’¬Interactive REPLs